Aug 07, 2011, 04:17 PM // 16:17
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#221
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Triple RoJ > FoW (NM survivor run)
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Aug 08, 2011, 11:20 PM // 23:20
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#222
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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You can subtract about 3 hours from the time as I went out for dinner mid run lol. I have done each individual area in HM with this same build just keep screwing up a full run.
I only used summoning stones and clovers although the clovers weren't actually needed I used them as a precaution since the run takes a while I rather not wipe.
I also have a variant that doesn't use SY! but my goal isn't the same as Jeydra and EFGjack. I am trying to build a casual semi c space run for late night when my guild isn't doing DoAsc 35 minute runs.
I think next I may give it a shot at full macro style DoAsc like PoM accomplished. I also figure show the skillbars as what I ran is a slight bit different than what has been posted and the primary was ranger.
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Aug 09, 2011, 08:02 PM // 20:02
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#223
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Finished Stygian Veil in HM on my first try there, no cons used. Was an easy run, never ran into problems. Took just over 1 hour.
Finished Ravenheart Gloom in HM, no cons used. Was an easy run as well. Took it a little slower than my first try there, and didn't run into any problems. Took just over 30 minutes.
Tried Foundry in HM, no cons, again. Got killed by one of the Titan groups in the big room. I think it would help if I found a place to pile them up at a corner or pillar, so they don't run all over the place.=/
EDIT: Died in Foundry HM again on the same group. Those 3 Anguish + 3 Misery Titans kill me for some reason.=/
Last edited by Milennin; Aug 09, 2011 at 09:54 PM // 21:54..
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Aug 10, 2011, 03:09 PM // 15:09
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#224
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Academy Page
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NM Foundry and Veil with a hybrid between Jeydra's "Offensive Foundry" and UW Dhuum builds. I'll take Antidote Signet on the Rangers if I go again.
City and Gloom should be no problem.
foundry
veil
Last edited by primitiveworker; Aug 15, 2011 at 06:04 AM // 06:04..
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Aug 10, 2011, 03:16 PM // 15:16
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#225
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Milennin
Tried Foundry in HM, no cons, again. Got killed by one of the Titan groups in the big room. I think it would help if I found a place to pile them up at a corner or pillar, so they don't run all over the place.=/
EDIT: Died in Foundry HM again on the same group. Those 3 Anguish + 3 Misery Titans kill me for some reason.=/
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Try pulling them into the small area just right of Tekklis. Or you can wallblock them around the little house in the middle.. Your pick, hope that helps^^
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Aug 10, 2011, 03:57 PM // 15:57
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#226
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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I always try to wall-block. Seems to be the most effective.
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Aug 11, 2011, 12:57 PM // 12:57
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#227
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Quote:
Originally Posted by Bright Star Shine
Try pulling them into the small area just right of Tekklis. Or you can wallblock them around the little house in the middle.. Your pick, hope that helps^^
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Thanks, I'll try that. If that doesn't work I'll try just killing off a few of the big titans, then run away. Because the Titan splits don't follow the patrol and aren't part of the main group anymore. I'll let you know if it works.=p
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Aug 11, 2011, 08:52 PM // 20:52
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#228
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Pre-Searing Cadet
Join Date: May 2009
Guild: Geek Wars
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Quote:
Originally Posted by primitiveworker
NM Foundry and Veil with a hybrid between Jeydra's "Offensive Foundry" and UW Dhuum builds. I'll take Antidote Signet on the Rangers if I go again.
City and Gloom should be no problem.
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Nice job ! Are you able to share the builds of your heroes ?
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Aug 12, 2011, 03:09 AM // 03:09
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#229
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Forge Runner
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Those builds are actually pretty bad by today's standards (the UW Dhuum build was specially built for UW as well; it is inefficient elsewhere), would recommend you use something more modern >_<
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Aug 12, 2011, 06:35 AM // 06:35
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#230
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Academy Page
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Quote:
Originally Posted by Jeydra
Those builds are actually pretty bad by today's standards (the UW Dhuum build was specially built for UW as well; it is inefficient elsewhere), would recommend you use something more modern >_<
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Tweaked a little and went from the City to Gloom. Foundry is still OK. Mallyx waves are OK. I'm pretty nooby so I'm not sure where to look for modernizing. And I'm just doing NM with no cons, but it's working for me.
city to gloom
--edit-- I just had a look at the specific hero builds in your epic guide. I'll start there.
Last edited by primitiveworker; Aug 16, 2011 at 10:52 PM // 22:52..
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Aug 12, 2011, 02:13 PM // 14:13
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#231
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Quote:
Originally Posted by Bright Star Shine
Try pulling them into the small area just right of Tekklis. Or you can wallblock them around the little house in the middle.. Your pick, hope that helps^^
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I just killed a few of that group, then retreated. That way it's easy to pick off the spawns, and then get back to the much smaller patrol and finish them off.=p Made it to the Fury, but kinda messed up with the pulling.=p I'm gonna try again some time later.
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Aug 12, 2011, 06:16 PM // 18:16
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#232
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Academy Page
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Quote:
Originally Posted by Jeydra
Those builds are actually pretty bad by today's standards (the UW Dhuum build was specially built for UW as well; it is inefficient elsewhere), would recommend you use something more modern >_<
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So I took your latest heroes with some of your approved substitutions and NM Foundry is Easy Mode. Maybe I can graduate to HM soon. Thanks again!
--edit--
After two days of trying and failing to put together a HM DoA FR build I can run consistently through Foundry rooms 3 and 4, I took it easy and did a NM DoA FR with this team. I'll take for-sure NM DoA FR gems + Mallyx gemset over failure after failure in HM.
default team full run
I probably just lack the micro and non-tank pulling chops for HM. I'm bringing up a Warrior, and I'll reserve HM DoA FR for him.
--edit--
This is definitely my favorite team yet. Total time includes breaks. Without a MM there's no danger of double or triple aggro. Every mob is easily dealt with except Stygian Hungers with their touch skills, who threatened a wipe many times at the beginning of the Veil.
new team full run
I'm going to replace Accumulated Pain with "Can't Touch This" on the Ineptitude Mesmer and that'll take care of that. This is definitely the most balanced NM DoA build I've tried. It has enough defense and damage output to pretty much c-space your way through it. After an Armbrace or two I'll try it in HM again. Failure after failure can be some depressing stuff.
These heroes all come from Jeydra's Epic Guide.
--edit--
Swapped out Suffering for Blood Ritual and Acumulated Pain for "Can't Touch This". Runs so smoothly. No fears.
Time includes breaks. No drugs or stones but still only NM.
Last edited by primitiveworker; Aug 16, 2011 at 10:53 PM // 22:53..
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Aug 18, 2011, 06:19 AM // 06:19
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#233
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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@primitiveworker: I used your build (or perhaps I should say Jeydra's) with my Ranger to make my very first foray into DoA - Stygian Veil. I'm very impressed. I had no idea what to expect in terms of mobs and at times was overrun as a result of pop-ups and general poor aggro control, but completed the area with no difficulty at all. Thanks for posting the build.
Is there any chance you could provide some info on attribute point spreads and weapons? Did you use superior runes for the primary attributes as suggested in Jeydra's post?
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Aug 18, 2011, 02:02 PM // 14:02
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#234
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Academy Page
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Quote:
Originally Posted by shanaya
Is there any chance you could provide some info on attribute point spreads and weapons? Did you use superior runes for the primary attributes as suggested in Jeydra's post?
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Yes I'm using superiors except on the UA Smiter and the attributes are the same as Jeydra's except for these:
Illusion Mes: 12+4 Illusion, 8+1 Fast Casting, 8+1 Inspiration, 7 Command
Curses Necro: 10+4 Curses, 8+1 Soul Reaping, 2 Blood, 12 Restoration
I have 40/40 Wand + Focus for most but not all because I'm lazy. And I keep picking up greens so I use them for flavor here and there.
I myself use a spear+shield most of the time for Splinter. If I were on my ranger I'd use a Zealous bow with Barrage and Ebon Battle Standard of Honor.
The ranger hero has a Sundering 15^50 +30hp Recurve and +5 radiant.
I'm thinking of switching from survivor insignia to +armor insignia for all of the casters as per EFGJack.
--edit--
I decided to take dual "Stand Your Ground" instead of +armor insignia. Overload is a waste of a slot IMO because I deal the same damage with a spear+splinter while auto attacking just once, and she never seems to cast it anyway. Waste Not Want Not only nets +6e every 15s (and doesn't have a desirable side-effect like interruption) and there's a Blood Ritual in the party. Putting something else in those slots just makes sense.
At first glance this is an extremely defensive build, but so many things can go so wrong so fast in DoA. Better safe than sorry, IMO.
And I just discovered paw·ned², which is kind of amazing.
--edit--
Upgraded the necro from Blood Ritual to BiP and added Shatter Enchantment to the Panic bar.
--edit--
Added +armor insignia and +5e/+60hp staves on the Monk, Mesmers and Necro.
Surprisingly, HM does not feel significantly different from NM. There is less wiggle room with preparation and pull cleanliness, but I think those are player skill issues I can work on, rather than build deficiencies.
Last edited by primitiveworker; Aug 22, 2011 at 01:45 PM // 13:45..
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Aug 22, 2011, 06:34 AM // 06:34
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#235
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Scouts of Tyria
Profession: R/
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Thanks for that. Personally I don't like superior runes or my heroes so I've stuck to minors but even with minor runes this 7H setup is awesome. I've tried quite a few of the builds suggested in this forum and while they've all been pretty good this is definitely the best for me.
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Aug 22, 2011, 07:10 PM // 19:10
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#236
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Academy Page
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I'm glad it's working for you!
I've started working on HM with the Foundry as my baseline and finally got it working. No cons, clovers, stones or mercs, etc.
Everyone (aside from me and the Monk) is using Superiors. Everyone (aside from me and the Ranger) is using +armor insignia. 40/40 sets on the Rits. +5e/+60hp staves on the Monk, Mesmers and Necro. Sundering +30 15^50 Recurve bow on the Ranger, who also has +5e from radiant insignia.
I should probably give the Monk a +enchanting mod.
The changes:
* UA Smite -> UA Prot --- survivability++
* Shatter Enchantment -> Overload --- it turns out she does use it
* Ineptitude -> Shared Burden --- turns off HM
* Life -> Bitter Chill --- his HP is always low and he's always got DP, so Bitter Chill is recharged quite often
* Expert's Focus -> Volley --- splashes more Splinter damage
* Keen Arrow -> Savage Shot --- can't have too many interrupts
Running this build in HM Foundry feels just like NM Foundry. The only difference is that I get severely punished when I'm lazy, impatient or sloppy. I don't know if the changes in the build are necessary, or if it was just tighter play that made this successful, but I'll continue with this build in the other areas and see how things go.
Things I have to do to succeed in HM:
* Room 3: Pull Anguish Titans first, then Rage Titans, then Torturewebs, then Misery Titans.
* Room 5: Retreat from the 6 Misery Titans after about half of the Rage Titans pop out. Abuse the turn-around point on The Fury mob near the chains NW of its spawn point.
--edit--
The City wasn't a problem. The BiP had to be ressed on UA recharge at the beginning of the Veil, precipitating a wipe. But my problem might have been not disabling Aegis and Displacement. I didn't consider Demonic Miasma.
Last edited by primitiveworker; Aug 23, 2011 at 03:04 AM // 03:04..
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Aug 23, 2011, 02:21 PM // 14:21
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#237
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Lion's Arch Merchant
Join Date: Feb 2008
Profession: N/
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@ primitiveworker:
I didn't try this build yet, tho I'm about to. I can't understand why you use 6 heroes with armor ignoring damage and 1 (ranger) with normal damage, especially in HM.
If you expect the ranger's damage to come from splinter, there is no use in those 10e attack skills. don't you think its better to take volly anyway, keep keen arrow and make him a /P with GftE, at spec 3? you can also take signet of return if you must.
regarding the ST hero, does he really need boon of creation AND signet of creation, with a BiP hero at his back ?
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Aug 23, 2011, 04:44 PM // 16:44
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#238
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Academy Page
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Quote:
Originally Posted by shaygo
@ primitiveworker:
I didn't try this build yet, tho I'm about to. I can't understand why you use 6 heroes with armor ignoring damage and 1 (ranger) with normal damage, especially in HM.
If you expect the ranger's damage to come from splinter, there is no use in those 10e attack skills. don't you think its better to take volly anyway, keep keen arrow and make him a /P with GftE, at spec 3? you can also take signet of return if you must.
regarding the ST hero, does he really need boon of creation AND signet of creation, with a BiP hero at his back ?
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Hmm, good questions.
I'm not sure exactly how to optimize the Ranger, but I keep him for many reasons:
1. Most importantly he can provide constant single-target DPS. When I ping the crap out of a Rage Titan, I need it to go down.
2. He spreads Splinter damage as a nice side-effect of just being there.
3. He's got a natural 100 effective AR, so he's perfect for a hard res.
The 10e attack skills become 5e with expertise, and they effectively come around once every 2s. I like Death Pact Signet because it raises with 100% health and is so fast.
I feel like GFtE is a poor choice if he's the only real martial weapon user in a party with no minions. But I guess it's worth a try.
For the ST: What do you recommend?
Anyway, I'm kind of stuck at the beginning of Veil HM. It will be obnoxious if the changes I make for Veil will make the Foundry more difficult again. This all leads me back to my original assertion that I'd rather take a for-sure NM FR.
Maybe I need a different team altogether for HM FR. This team works wonderfully in NM.
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Aug 23, 2011, 04:54 PM // 16:54
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#239
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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HM FR is extremely difficult without a tank or SY in particular. I think my team could make it, as it can handle each area individually, but a single mistake is costly on a 3-4 hour run through. It's very hard to have a build to handle every area in HM without the benefits of those PvE skills or a good tank.
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Aug 23, 2011, 05:26 PM // 17:26
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#240
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Academy Page
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Quote:
Originally Posted by Plutoman
HM FR is extremely difficult without a tank or SY in particular. I think my team could make it, as it can handle each area individually, but a single mistake is costly on a 3-4 hour run through. It's very hard to have a build to handle every area in HM without the benefits of those PvE skills or a good tank.
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Sweet, that settles it. No more HM for me, for now. I'll just take HM Foundry as a partial win and be happy with that.
Last edited by primitiveworker; Aug 23, 2011 at 06:18 PM // 18:18..
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